Shivendra Panwar Presents at the 40th IEEE Sarnoff Symposium 2019

Shivendra Panwar, the director of CATT, gave a keynote presentation at the 40th IEEE Sarnoff Symposium 2019 on September 24, 2019. His presentation, “5G: Millimeter waves, millisecond delays?” provided an overview of 5G’s unique promise of ultra-reliable low latency communications while outlining some of the challenges 5G brings to the mobile landscape.

These challenges include:

  • sub-millisecond control loops will need to stay on mobile devices
  • signal dead spots and signal blockages due to mobile blockers
  • less dead spots for sub-6GHz signals, but less bandwidth as well (~100Mbps)

Prof. Panwar’s presentation was based off of his 2018 paper of the same name. Millimeter Waves, Millisecond Delays is available on the ACM Digital Library.

Abstract from Millimeter Waves, Millisecond Delays

Two simultaneous revolutionary changes are occurring in networking: the advent of mmWave networks and the advent of applications that require end-to-end delays of the order of a few milliseconds. mmWave is the first physical layer technology that promises huge wireless bandwidth, but with very poor reliability as a result of its vulnerability to blockage (optical fiber offers high reliability and high bandwidth; sub-6Ghz microwave networks offer lower bandwidth but graceful bandwidth degradation that can be mitigated). The emergence of the need for ultra-low delays for haptic communications and control loops in self-driving cars and other sensor-based applications, has radically changed the requirements for layers above the physical layer. These two changes transform standard networking problems and will lead to a new wave of research. Examples will be used to illustrate this paradigm shift.

 

The Arrival of 5G Will Revolutionize Game Streaming

5G is going to make your cellphone much faster, and that’s going to change gaming dramatically. 4G, adopted 10 years ago, is shorthand for “fourth generation” mobile technology. It exponentially increased the amount of data sent to your phone and made it possible to stream high-quality video. 4G tech put a DVD player in your pocket; 5G is going to put a PlayStation there too.

“In five to 10 years, a game-streaming company will be as prevalent as Netflix,” Shivendra Panwar, a professor of electrical and computer engineering and director of the New York State Center for Advanced Technology in Telecommunications at New York University, tells Newsweek. Total game sales around the world were estimated to have been $138 billion in 2018.

Panwar says companies like Netflix took off because of wireless consumption of their videos, first via home Wi-Fi and then on phones following the arrival of 4G. But the change didn’t happen fast. “In the early years, video-streaming quality wasn’t great, and it was not available everywhere,” he says.

Read the full article on Newsweek.

Yong Liu Named a Fellow of the IEEE

Yong Liu — a professor of electrical engineering at the NYU Tandon School of Engineering and a faculty member of the Center for Advanced Technology in Telecommunications (CATT) and NYU WIRELESS — has been named a fellow of the Institute of Electrical and Electronics Engineers (IEEE), the world’s largest technical professional association, for contributions to multimedia networking. He is the 100th recipient of that honor at NYU Tandon.

Liu, who has published more than 100 papers in major journals and conferences, was recognized for seminal work in the measurement, modeling, analysis, and design of multimedia networking systems, which now dominate online traffic and which crucially impact the performance and stability of the global Internet.

Because most commercial multimedia applications use proprietary protocols and encrypt their data and signaling, there had been very limited public information about their design choices and the Quality of Experience (QoE) delivered to users, and Yong’s research filled this knowledge gap, providing valuable insights into system architecture, design, performance, and network impact. He is also active in the field of peer-to-peer (P2P) technology, which leverages networking, computation and storage resources available on end systems to deliver a wide range of scalable network services and which is now a core component in many modern Internet applications.

Notably, Liu devised novel real-time bandwidth estimation and video adaptation algorithms that were recently adopted by Tencent WeChat, China’s exceptionally popular online social network platform, significantly improving the experience of WeChat’s 650 million monthly active users around the world.

“It is always a proud moment when an august organization like the IEEE elevates one of our faculty members to Fellow status,” Dean Katepalli Sreenivasan said. “This honor indicates the high quality of his research and his commitment to solving real-world problems. I congratulate him on receiving this well-deserved recognition.”

Liu holds a master’s degree from the University of Science and Technology of China and a doctorate from the University of Massachusetts, Amherst. Among his many other honors are a National Science Foundation CAREER Award, given to young researchers who exemplify the role of teacher-scholar, and multiple best-paper awards at such events as the Association for Computing Machinery Internet Measurement Conference and the IEEE Conference on Computer Communications (INFOCOM).

His latest research involves augmented reality and virtual reality, which are predicted to become the next generation of “killer apps” when fifth-generation (5G) mobile is widely available to consumers.

The IEEE is dedicated to advancing technological innovation and excellence for the benefit of humanity. The group has more than 400,000 members around the globe, only a small fraction of whom are honored with the designation of fellow.